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Joined 2 years ago
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Cake day: July 9th, 2023

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  • Yeah, it worked really well actually. It seems that their seizures are related to sugar metabolism in the brain and switching to a fasted state enabled the production and use of ketones instead of glucose. That leas to a reduction from seizures as much as twice an hour to one or less per day most of the time. Now we (solidarity and other benefits) eat a really simple diet of mostly simple cuts of meat cooked to medium-rare as well as chicken wings and butter. The butter maybe an issue though, so we are testing removing that too after the next long fast to see if we get better results.

    So down from ~30 seizures per day to maybe 1 seems like a fairly good fix and we just treat it like an allergy. No carbs, no fibre, no sugar alcohols, no artificial sweeteners, and soon maybe no butter either. Better thab seizures, good for overall health so far, and fairly sustainable. I may miss cheesecake but not as much as I don’t miss my partner having seizures all day.



  • I have ADHD so I get rid of most problems by literally tying things to myself. I have a second belt which goers over my pants and have a hip bag attached to it. In that I have the following;

    Disposable nitrile gloves (3-4 pairs)

    Hand sanitiser

    Power bank (10000mAh)

    USB C cable

    Thumb drives (one with kids shows, one with software, one blank)

    USB A to C adapter

    Wallet

    ID lanyard

    Emergency cash (not in wallet because if I lose my wallet I still have my cash)

    Tissues

    Aspirin, paracetamol, and ibuprofen

    Ritalin

    Plastic bags for rubbish

    Nasal inhaler (for blocked nose, long term issue)

    Car and house keys (attached on a clip, not inside)

    Then I have my pockets for phones (I have 2), wireless headphones, and anything else for the day.

    By keeping my keys attached I cannot get in the car without my belt bag.


  • So broadly you will find categories in games like Smash Bros and so on. Some characters will be heavy, some light, some fast, some slow, some strong, some weak, but each trait creates an axis. The ideal distribution of characters is to have all areas of the multidimensional space filled or if not filled at least alternated.

    For example, you should have one heavy, fast, weak character, one heavy, slow, strong, but maybe not a heavy, fast strong or a heavy slow weak. You can chart them on a two dimension axis at a time, then use the characters from Tuxcart etc to fill the space based on what makes sense, eg the Gnu should be heavy but also fast, but it is definitely a prey animal, while penguins are smaller and fast with a more moderate attack level, maybe even weak.

    Once you have some of the extremes filled you can consider subversions of the paradigm. For example, a compiled language is slow at creation but fast at use, so maybe a mascot for one of those could have two modes, switching state and therefore characteristics.

    Another thing to consider would be the dynamics of your interactions. Are you going for the jumping around of Smash Bros? If so, lots of the details about their camera work can guide your decisions. What about the overall pacing? Do you want frenetic play like Smash Bros? Combos? Strategy? Lots of things to look at there with a narrative approach to the characters as representing their projects, for example Wilbur is smaller and supposed to be super modular, so maybe having quite a few modes with different characteristics would work, while something like puffy is great for water levels alongside tux and any other aquatics.