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Joined 2 years ago
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Cake day: June 10th, 2023

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  • 5too@lemmy.worldtoComic Strips@lemmy.worldFriends with babies
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    60 minutes ago

    …yeah, I actually should have left that part off. It was unnecessarily fussy of me, and I apologize for putting that in. I stand by the rest of what I said, but that part was an unnecessary personal attack.

    In baseball, you can only score by getting past the opposing team without being tagged with the ball; which usually requires your teammates to keep them busy as you move from one safe base to the next. To start from third (last before scoring) and think you hit a home run is to start out almost done and think you did the whole thing without support.

    Again, I apologize for putting that in - we have not had easy kids, and the “skill issue” comment hit a nerve.


  • Hard disagree. Kids are different, have different needs, and behave differently. Parents also have a wide variety of support structures around them, which also has a huge impact on how difficult raising kids is.

    There are people who will struggle to be good parent regardless of other factors, but that is not the only reason raising kids might be hard. I’m glad you haven’t had some of the struggles other people have, but you sound like the guy born on third who thought he got a home run.



  • Not fired, but got chosen from a team for contract termination.

    Was part of a team on contract doing software development for a hospital conglomerate’s internal tools when my second kid was born six weeks early. They made it clear that they were totally fine with me working reduced hours while we dealt with that. We were based halfway across the continent from them, so all our work was done remotely anyway. I put in about four weeks of reduced hours from the NICU, then came back up to full time (somewhat off-schedule, since we had a new baby in the house).

    Come budget time, they felt they needed to reduce the team size. They felt we’d all done outstanding work - so I got the axe, because of my “reduced availability”.



  • I’m a GURPS fanboy. Complexity is determined entirely by how many rules the GM and players agree to - I’ve got a player with dozens of skills and several wonky abilities who plays side by side with an 8-skill player. They both do well, and both have what they want - one character is just more detailed than the other.

    The trick with GURPS is to pull in the bare minimum of rules that you need for the kind of game you want. If you don’t like how a rule works? Swap it out!

    I’ve enjoyed the Ironsworn line too, for a different feel. That’s a much less complicated system that can also be played GM-less, it works narrative elements into the engine - the story dictates how the rules apply!