• Valmond@lemmy.world
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        5 days ago

        You still see it on a LCD so I guess it’s a sort of “artists rendering if what it looked like” and not what it really looked like. CRTs also blurred like everything especially left-right sort of, so you were used to blurry images for starters.

        Source: am old.

        • anomnom@sh.itjust.works
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          5 days ago

          The blur created an optical anti-aliasing effect which designers regulator to advantage of when making graphics and games for crt screens, which was pretty much all there was at the time, unless your family was rich and had a big projector tv.

          • Valmond@lemmy.world
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            4 days ago

            Not only blur but also light bleeding, and I bet a couple of other tricks.

            I actually worked with a bunch of talented pixel artists back in the day.

            Here for example you can see the “tram” in the background, alternating 2 colors to make a sort of gradient, on a CRT or a LCD from back in the day it’d smooth out:

      • Cethin@lemmy.zip
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        5 days ago

        I’m with you. This doesn’t seem right. I know CRTs have an anti-aliasing effect, but this seems to have increased detail. Look at his ascot, for example. It seems to have more detail than the image on the left.

        • Robyn@lemmy.blahaj.zone
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          5 days ago

          I don’t see any detail I can’t find in the sharp image. Except for the off screen stuff at the very top and bottom, since CRT pixels aren’t perfectly square and who ever made this image decided to fit by width. Nonetheless there are countless more example online and videos dedicated to this on youtube. Highly recommend :)

      • bampop@lemmy.world
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        5 days ago

        I’m pretty sure there’s some fuckery going on here. The image on the right has more pixels, and while there is a lot of blur between columns, there’s clearly more rows on the right.

      • Robyn@lemmy.blahaj.zone
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        5 days ago

        If you look closely you can see it really does only bleed to the 2 pixels right next to it (horizontally, because that’s how the scan line travels). The dots you see don’t represent a single pixel. For example the hair, on the right in the sharp image you can see a single lone bright pixel for the hair, but on the CRT it’s 4 dots. I’m assuming 3 are probably the original pixel and the 4th is a bleed, but that’s just me guessing :P

        There are countless more examples online and youtube videos about it, highly recommend ^^

  • Rcklsabndn@sh.itjust.works
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    5 days ago

    It is kind of silly, in retrospect.

    The skeletons that follow me around IRL don’t carry oversized buckler shields.

    They just quote former failed relationships and keep just out of arms reach.

    • ℍ𝕂-𝟞𝟝@sopuli.xyz
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      5 days ago

      I think this is the most uninteresting part of Morrowind, it’s a DLC that is basically “go to this island and kill a metric fuckton of skeletons”.

      I think these are more representative of the game. It’s a bit dated, but insanely atmospheric and modders are still keeping it alive.

      • salacious_coaster@infosec.pub
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        5 days ago

        Back in the day we called them “expansion packs” instead of DLC because you went to the store and bought them on CD-ROM discs (or DVD-ROM if you had rich parents) because nobody’s Internet was fast enough to download a whole photoshopped nude of Cindy Crawford in less than 20 seconds, let alone a whole game expansion.

        • ℍ𝕂-𝟞𝟝@sopuli.xyz
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          4 days ago

          Yeah I 'member. The good old days when an expansion pack was basically the dev wanting to do another game on the same engine, so they basically released another game’s worth of content with it.

          Age of Mythology: The Titans comes to mind.

          That said, the skelly island was definitely a DLC, as in it had barely any content. Tribunal, and Bloodmoon were expansion packs, and good ones too.