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Joined 2 years ago
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Cake day: March 18th, 2024

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  • I am looking at metacritic, and your MK9 critic score does not match what I see. Here is the PS3 version of MK9 (84), and here is the Xbox 360 version (86). Did you dig up the score for the PC version that I’m having a hard time even finding on their site? Back when we were in that weird period where console developers were way worse at making PC versions? The 360 version of just about any third party game was the main event back then.

    User scores are a non-factor to me, as anyone with any petty grievance can and will just leave a laughably low score, and you’re going to see larger swings for high profile games; definitely more for games that launched in the 7th gen and later, when metacritic was a site that entered the public consciousness. The newer games just plain sold more copies than the older ones, largely on the back of reviewing better than the PS2 era. And MK vs. DCU was MK8, if you’re counting how they arrived at 9, 10, and 11 (Shaolin Monks would be a spin-off), so there wasn’t really a large gap there.




  • The competitive piece is one aspect, they could try new game modes that are not just reskins and points like MK Karting, Chess, Konquest, etc.

    They still deliver this. Not those modes exactly, but they’ve always had modes beyond the competitive multiplayer. Their marquis feature at this point, and likely the reason MK games are some of the best selling games of the year of their release these days, is the story mode, and NRS’s peers keep trying to do something, anything, that comes close. The towers are another major driver, but not for me; I really enjoyed the Krypt in X and 11. Between that, the story mode, and versus play, there was absolutely no question that I got my money’s worth out of the game. Sadly, the Krypt was replaced with Invasions in MK1, but I don’t think it was a popular feature with anyone, so hopefully Invasions will be gone from future games.

    The modern games all under perform against the ps2 games on metacritic.

    Deadly Alliance through Armageddon: 79, 81, 75

    MK9-MK1: 86 (9), 83 (X), 85 (XL), 82 (11), 88 (11 Ultimate), 83 (1)

    The one you cited as having fanfare for not being shit was after the PS2 games (and 4 and vs. DC) built a reputation of being shit…I’m not sure how that supports your argument.




  • In case you care about the things I care about:

    What is the end-of-life plan?

    Project Rebearth let’s you play on a 1 to 1 replica of planet earth. that is only possible when data gets streamed over the internet, even in a single player mode. This also means that servers need to be maintained, which costs money. I cannot maintain these services until the end of time but since you are buying the game, you have the right to an end-of-life plan so you know what you’re getting into. I have the ambition to keep the official game server live for 3 years. this is roughly up until the year 2029. Depending on the active player base at that time, this may be extended. I plan to allow for custom game servers about a year after the game release. When the official server terminates, you will still be able to connect to full-featured community servers with the game you bought and paid for.













  • I like many kinds. Split-screen multiplayer is great; privately hosted servers that work on LAN without a call home are great; both are rare. I know there’s been a resurgence of “boomer shooters” that harken back to the mid to late 90s, and I can appreciate one of those every now and then, but the kind I miss most are the ones that came out of Half-Life, from the late 90s until the 2010s. They typically had a campaign and a deathmatch built out of reused assets from the campaign. Maybe there was co-op to the campaign. Maybe there was capture the flag. Battlefield’s thing is Conquest, and that’s still great. I hunted down a copy of Battlefield 2 and booted up my old copy of Star Wars: Battlefront II (2005) to get my fix lately, lol.


  • Sure, but for every Under Night, there’s a DNF Duel that comes in well under the likes of MK. Even if the trend line is going down for NRS, it’s still consistently high enough to track, and the era post-MK9 has done better than pre-. MK1 was supposed to be the one they supported long-term, like their competitors do, to hone in on that better game, but it misfired. A misfire for MK is still better financially than Street Fighter or Tekken on most good days, and it can be attributed to many things (only new gen hardware, rushed out the door, no advance beta to work on system mechanics, a total misread of the audience’s interest in kameos, etc.), but this wasn’t the one. Rumor has it Injustice 3 is around the corner, and like the Sonic cycle, fans will hope this is the one where they nail it, but I think people keep hoping that because they’re not far off from being able to do so.

    It’s frustrating too, because other than maybe their attitude toward unblockables in their core systems design, they never seem to make the same mistakes twice. I don’t think any WB shakeup has a high chance of improving the NRS situation, but regardless of one, they’d be crazy not to keep a regular release cadence. Their single player and couch multiplayer experiences have been superb, head and shoulders above their competition, for a long time now, and people show up to pay for that. (But I’m grouchy that they replaced the Krypt with the significantly worse Invasions mode.)