Arc Raiders had a free playtest this weekend, and some players are arguing that the game needs a PvE-only mode. In the game players are tasked with scavenging resources from an open map infested with enemy robots alongside other players, with players not in your group effectively being another type of enemy. This, of course, has some players saying that fighting enemy robots is enough, that they don’t need the extra stress of having to fight off other players too. The pro-PvP players are, of course, saying that this is what the game is, and if you don’t like it you should go play something else.

It’s not like that’s never been done before. Sea of Thieves is another PvPvE game, and not too long ago it too got a PvE-only mode.

What do you say about this? Should a game that wants to be both PvE and PvP also offer exclusive modes?

  • Pika@sh.itjust.works
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    11 hours ago

    They don’t /have/ to, but I will say if they don’t it removes any chance of me ever buying it.

    I was up and ready to buy Dune launch week, but then I noticed there was no full PVE mode and I had no way of creating a PVE environment by self hosting or by other means. This blew all interest I had in the game.

    To me it makes logic sense that a studio that offers a PvPvE should offer a PvE experience as well. The framework is basically already there, and in some cases won’t even require more resources to do. In the case of Dune they could easily have made PvE use the same servers, but have players marked as PvE invisible to other players not in the party, or give them a ghost effect to people not in PvE mode so they know not to try and fight them.

    Any studio in my eyes refusing to acknowledge the casual non-pvp group are just throwing money away. I have easily dumped 100$ into both Ark SE and minecraft with how many times i’ve purchased them for different platforms. I would have never have bought either if they lacked the ability to go PvE only.

    • Reality_Suit@lemmy.world
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      11 hours ago

      I would love to play a PVE game where players just jump in and out of fights or locations or something like that, but I refuse to buy PVP games. They always end up as a repetitious failing grind for me. A game where it is essentially a single player game that allows coop is my ideal game.

      • Pika@sh.itjust.works
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        10 hours ago

        Honestly, Ark was so close with that aspect with the Obelisks. It would have been so cool to allow for char based PvP toggle (meaning when the char was made it had a setting if it was PvP or PvE), then allow for the Obelisks to teleport you to the designated PvE vs PvP zone. Have PvE invisible to PvP and if the structure is owned by a player in the other zone, it doesn’t exist. Have a designated spot on the map accessible like the boss arena system that allows PvE and PvP players to mix and mingle/fight if they wanted to.

        This would allow for using the same map for both modes, so lower system resources, it’s just the structures itself only show for players in the same PvP mode. So a base could exist in the same location on both PvP and PvE and the two modes would be non the wiser.

    • ssillyssadass@lemmy.worldOP
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      11 hours ago

      As someone with about 120 hours in Dune, I will say that I got all the way there without once fighting another player. The main map is PvE except for a few spots. I only set foot in the end-game PvP-enabled area once for about 20 seconds, and I think that since then the devs implemented a PvE-only part of that area. And most of the problems people have with the game stem from the end-game content, which I haven’t touched yet.

      • Pika@sh.itjust.works
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        11 hours ago

        Yea, that was what I had found during research, end game stuff locked behind a PvP gameplay with a small section that can technically be done in PvE but has a long cooldown and requires going into PvP areas to get to.

        • ssillyssadass@lemmy.worldOP
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          11 hours ago

          Right. But as I mentioned you can put 100 hours into the game without fighting another player. And all the end-game stuff is for is the final tier of gear, which mostly change stats and resource gathering rates.

          • Pika@sh.itjust.works
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            11 hours ago

            Yea, but I’m still not interested in spending money on a game without PvE modes. If it requires me to enter a PvP area, I’m not interested regardless of the amount of time I can spend in PvE only areas.

            Honestly, I liked how runescape did PvP areas, you didn’t have to enter them, you could obtain the material via other means like the grand exchange. This is a good way of doing a PvPvE without hindering your PvE audience. How dune did it was more of a slap to the face, since its a small area thats shared with everyone that wants PvE and PvP, requires entering PvP areas to get to and has a limited resource so on congested servers it’s a big nuisance. it felt like more of a “this can say we tried” than an actual implementation.

            • ssillyssadass@lemmy.worldOP
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              11 hours ago

              Well, Dune does have a player-run auction house. I haven’t checked myself, but I don’t doubt that you could get end-game mats on there.

              • Pika@sh.itjust.works
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                11 hours ago

                That does sound promising and does raise it a little on my list. It’s defo better than nothing.